Area control is best for objective-based modes like Domination, for example, and far less effective in the more scattered Team Deathmatch. This includes roles other than offensive ones-there's even a pseudo-healer Specialist, Crash-and it's a change that gives multiplayer more variety.Ĭertain Specialists and strategies are more useful in some game types than others, though. Each Specialist's weapon is tied to a longer cooldown and functions as a superpowered attack (or defensive ability, in some cases), while their equipment varies from a special grenade to trip mines and other gear with a clear strategic purpose.
Each has a unique weapon and equipment with a specific combat focus, like area control or high damage output. The more tactical feel extends to the Specialists, which build upon those introduced in Black Ops 3.
But time-to-kill is still low and respawning still near-instant, ensuring that matches don't stagnate. This encourages a slightly slower, more cautious pace on an individual level, and it's refreshing to play it smart instead of just fast. The combination forces you to be more thoughtful about your positioning, since you can't just jet and dodge enemy fire until your health regenerates-you need to make sure you have adequate cover and time to heal yourself in your immediate vicinity.
#IS COD BLACK OPS 4 MULTIPLAYER MANUAL#
The wall-running and thrust-jumping of Black Ops 3 is gone, replaced with weighty, grounded movement, and healing is now manual and on a cooldown timer. Multiplayer is the most straightforward of the modes, and Black Ops 4 attempts to be more tactical than previous entries.